Gameplay engineer C/C++

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The Gameplay Engineer will work closely with designers to develop innovative gameplay systems for our upcoming projects.

This is a full time, in-office position. Relocation assistance within the US is available.

 

Responsibilities:

  • Designing, building and maintaining major gameplay systems.
  • Designing, building and maintaining other client or server systems as required.
  • Collaborating with producers and design staff to optimize gameplay tools and mechanics.
  • Accurately estimating time and effort required for assigned technical tasks.
  • Keeping co-workers informed about progress of deliverables as well as prerequisites for feature implementation.
  • Demonstrating care and commitment to quality, bug free software development.

Qualifications:

  • Minimum of 2 years of game industry experience working as a software engineer with at least 1 shipped title.
  • Experience developing dynamic gameplay-related systems.
  • Strong knowledge of 3D math and game physics
  • Experience working on game AI.
  • Proficient in C/C++.
  • Experience with scripting languages and component based game engines.
  • Experience with Unreal Engine 4 a plus.
  • Able to adhere to the prevalent coding style and practices, including source control standards.
  • Able to work independently with a minimum of supervision.
  • Able to work well under pressure of deadlines.
  • Able to work within a highly dynamic startup environment where team members typically have multiple responsibilities.
  • Strong communication skills, both written and verbal.
  • Strong time management and process documentation skills.
  • Candidates must have a US work permit or citizenship.
Location: Austin, TX
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Apply at: https://simplex.hiringthing.com/job/58791/gameplay-engineer-c-c